SimCraft Drivers Rack Up 34 Wins Since February—What’s Behind the Performance?
In the motorsports world, success is never accidental—especially when it happens repeatedly across disciplines. Since SimCraft’s last update on February 26, 2025, drivers using its motion racing simulators to prepare have posted 34 wins, 38 second-place finishes, and 26 third-place finishes in just 98 races. From NASCAR Cup Series victories to FIA WEC endurance wins and junior formula breakthroughs, these results aren’t isolated incidents. They’re the outcome of rigorous, intentional racing simulator preparation.
This isn’t a sales story—it’s a performance pattern. And it points to one consistent factor: professional-grade simulator training done right.
Breaking Down the Results: 98 Podiums Across 98 Events
Let’s look at the data behind the headlines.
Between February 26 and May 1, 2025, SimCraft-supported drivers and teams achieved:
- 34 total race wins
- 98 podium finishes
- Across 98 race events worldwide
Drivers and teams contributing to this surge include:
- Denny Hamlin (2 wins at Martinsville and Darlington, plus 1 second at Bristol)
- Rafa Racing Club (5 wins)
- Wayne Taylor Racing (5 wins, including endurance racing)
- KellyMoss Racing (6 wins)
- Ty Fisher, a USF Juniors breakout, with his first win and second in the points
- Oliver Wheldon, opening his USF Juniors season with three straight podiums
- Ben Keating and Ryan Hardwick (class wins in FIA World Endurance Championship)
- Jay Schreibman and Adrian Kunzle (SRO GT America victories)
This level of consistency across series is rare—and it speaks to driver readiness, not just raw talent.
Preparation in Focus: How SimCraft Clients Trained for These Wins
What do these drivers have in common besides podiums?
Structured, high-fidelity racing simulator preparation.
While each athlete and team varies their routines, there’s a shared emphasis on using motion simulators for pre-race acclimation—not just casual practice.
Examples from this update:
- Hamlin’s short-track dominance this spring reflects a long history of simulator use for timing and brake technique refinement.
- Ty Fisher’s win at NOLA came after multiple pre-season simulator sessions to lock in track familiarity and build reaction memory.
- Oliver Wheldon’s run of podiums followed a simulator-focused offseason, prepping for the transition into USF Juniors.
- Ben Keating’s and Ryan Hardwick’s class wins in WEC endurance events align with the use of simulation for sustained focus and rhythm-building.
SimCraft driving simulators are known for their center of mass motion architecture, enabling drivers to rehearse vehicle dynamics as they actually occur. The goal? Refine reactions, internalize car behavior, and arrive on race day already “in rhythm.”
From NASCAR to USF Juniors—Driver Perspectives on Simulator Prep
Denny Hamlin, a longtime SimCraft user, has publicly credited simulators as critical to short-track and superspeedway prep. His consistency across Martinsville, Bristol, and Darlington tracks demonstrates a strategy grounded in pre-event rhythm and visual cues—the type you build through high-fidelity simulation.
Oliver and Sebastian Wheldon, both part of the SimCraft Academy for Driver Development, have used simulator prep to transition from karting to cars. Oliver’s performance in the Skip Barber Formula Series and Sebastian’s early season podiums are direct outcomes of consistent off-track training.
Lucas Palacio, at just 11 years old, clinched the WSK Super Masters title in OKNJ after leveraging simulator prep throughout the winter.
From endurance drivers to teen racers, the preparation patterns are clear and repeatable—and they lead to results.
Why Consistent Prep Matters in Professional Motorsports
In modern motorsports, physical testing time is limited, expensive, and often weather-dependent. That’s where simulator work fills the gap. But not all simulators deliver the same value.
It must be more than a setup with pedals and a steering wheel. To train race instincts, not just game-like inputs, a simulator must:
- Deliver accurate motion feedback
- Synchronize motion with visuals to avoid cue conflict
- Replicate real vehicle dynamics using rigid body motion principles
- Be tuned to driver preferences, not just factory defaults
The most important motion cue is yaw, often missing or simulated incorrectly in many platforms.
This isn’t about flashy motion—it’s about training muscle memory, learning track rhythm, and making micro-adjustments before a race weekend begins.
Looking Ahead: Indy, Le Mans, and a Demanding Month of Open-Wheel Racing
The performance momentum doesn’t stop here.
May and June are packed with events that will test simulator-trained drivers again:
- Sebastian Wheldon kicks off his Italian F4 campaign at Misano, building on his SimCraft prep
- Ryan Hunter-Reay, 2014 Indy 500 champion and longtime SimCraft client, returns to The Brickyard
- Wayne Taylor Racing’s Cadillac LMDh entry—powered by simulator-tested drivers—will chase overall victory at the 24 Hours of Le Mans
Each event brings new challenges, but also showcases how elite racing simulator preparation is evolving from optional to essential.
Related Reading
For more information about how simulator prep impacts performance in broader contexts, check out:
- The Science of Driver Development with Motion Simulators
- Why SimCraft Feels Real: Rigid Body Motion with Center of Mass Precision
Bottom line on racing simulators?
Racing simulator preparation isn’t just a buzzword—it’s a driver development tool that wins races. And the most recent 34 trophies prove it.
FAQ: Racing Simulator Preparation & SimCraft Equipment
What is racing simulator preparation?
Why have SimCraft drivers won 34 races since February?
How does simulator prep help in real races?
It sharpens reaction time, improves car control, and allows drivers to experiment with setups and lines without risk. With platforms like SimCraft, it also trains the body to recognize motion cues correctly—especially yaw. Further, participating in online sim racing events, especially high level sim racing leagues, keeps racecraft sharp and on point.